August 5, 2019
Category: App Development
Swift is the programming language developed by Apple that enables us to write code for its Operating Systems (e.g., iOS, macOS, tvOS). Apple is constantly improving the language, and in order to provide the most advanced software products to our customers, we take seriously staying abreast of these changes.
In order to help keep our Swift skills honed, we attend a variety of different conferences, and this year SwiftFest was one of them. SwiftFest returned to Boston for its second year, playing host to a diverse group of iOS developers, ranging from engineers working in industry, to students, and midnight coders. It is a community-driven conference, dedicated to iOS development, networking, and social interaction. The conference, spanning two full days and offering two tracks, offered a mix of inspiring speakers, technical presentations, and workshops.Read More
June 4, 2019
Apple’s annual World Wide Developer Conference (WWDC) is one of their annual special events, and the WWDC keynote always sets the stage for the rest of the week. During the conference, they publicly introduce new hardware, software, and services, and arm developers with tools to build fantastic apps that take advantage of new capabilities of each of their platforms— iOS, watchOS, tvOS, and macOS. Seats are always limited, so we were excited to have the opportunity to attend in person this year.Read More
April 2, 2018
As a company that delights in using technology to bring ideas to life, we know how important it is for the next generation to develop the skills and knowledge they need to be successful innovators. While there are many ways this can occur, we appreciate an educational approach called STEAM (standing for Science, Technology, Engineering, Art, and Mathematics). This philosophy embraces teaching skills and subjects in an integrated way that resembles how those subjects will be applied in real life. Many schools do emphasize STEAM skills, but there are also a number of ways outside the classroom to encourage exploration and growth.
With summer around the corner, now is the perfect time to start planning for ways to inspire your student to learn STEAM skills while still having fun! To help you with this, we have put together a few ideas ranging from camps to at-home projects and competitions. Read More
August 1, 2016
Category: Mobile Industry
Apple introduced Swift Playgrounds, an app designed to teach the Swift programming language, at WWDC 2016. We’ve had a chance to experiment with it since then, and can say without reservation that their first foray into teaching kids how to code deserves top marks. They have enabled learning to code to be fun and addictive, even for those who aren’t the “coding type.”
The app feels like a puzzle-solving game, reeling you into the challenge while introducing coding concepts and building skills step-by-step. After completing a challenge and receiving encouraging praise from the app, we found we were motivated and eager to move on to the next one. One tester expected to finish two or three challenges to get a feel for the app, but ended up finishing over fifteen lessons because she was so engaged with it. The pace, lesson structure, and challenges all prove to be well-designed from an instructional standpoint. This app will likely teach many future programmers how to code. Read More
June 20, 2016
Apple’s developer conference, WWDC (World Wide Developers Conference), kicked off with a keynote address last week that garnered thunderous applause for CEO Tim Cook’s announcements of all things shiny and new from the tech company. The keynote is designed to appeal to the press and general public as much as (if not more than) developers. And if you watch it, you may find yourself cheering along with the audience as new emojis, animated text messages, and fun music features are demonstrated for the first time.
While those announcements are entertaining, we’re more interested in the improvements made behind the scenes that do not make for splashy headlines and cute demos. This year was full of plenty of such changes on the software front – in fact, for the first time in as long as we can remember, the cool, new things were not in the form of hardware. The Apple software improvements are exciting though, because they will allow us to make apps more quickly, that run more reliably, and perform better at a lower cost for our clients. Here are a few highlights from Apple’s announcements: Read More
January 18, 2016
We enjoyed a relaxing holiday checking out new gadgets and thinking about what new innovations might make an impact in 2016. Our tech-savvy employees are excited about a wide range of things, including some renewed technology from years past. While an incredible number of amazing items were recently showcased at CES in Las Vegas, our list highlights items our team members might utilize personally. In no particular order, we present our list of tech innovations to watch in 2016.
Augmented Reality (AR) and Virtual Reality (VR). While this technology has been around for awhile, hype is building around new AR and VR products to be released this year. Oculus Rift, running on a high-end PC with a powerful graphics card, will be our first choice for experimentation. HTC Vive offers another highly-rated VR experience, and PlayStation VR, running off a PlayStation 4, is also a noteworthy system in the mix.
Apps for Owner’s Manuals. AR is not only for gaming, and we think some of the business oriented uses are pretty compelling. For example, Hyundai updated its Hyundai Virtual Guide with AR, potentially making owner’s manuals a thing of the past. Just point your phone at your car, and the app uses AR to display information that details what you’re looking at.
The Internet of Things. The IoT is “the network of physical objects or ‘things’ embedded with electronics, software, sensors, and network connectivity, which enables these objects to collect and exchange data.” While IoT also has been around for many years, the use of connected things may rise 30% in 2016. Gartner forecasts that 6.4 billion connected things will be in use worldwide this year, and we anticipate daily life could be greatly enhanced as a result.
A $5 Computer. Since 2012 the Raspberry Pi Foundation has allowed computer hobbyists to create personal projects using its affordable boards. It recently announced its latest programmable board, called the Raspberry Pi Zero, will be available for only $5. The Pi Zero can be used to connect the computer to home devices, to build inexpensive robots, and to create games.
Smarter Smart TVs. Smart TVs have also been around for years, but have lacked a rich ecosystem of apps to run on them. That should change dramatically in the coming year, now that Apple has allowed the large community of iOS developers to build apps for the latest release of the Apple TV. We anticipate considerable advances in living room and board room TV experiences as a result.
Fitbit Blaze. This smartwatch offers a sleek design, color touch screen and interchangeable watch faces. With more features than the standard Fitbit, and an affordable price, it’s bound to make an impact for fitness and tech enthusiasts.
Podcasting. Serial, a podcast that debuted last October, introduced many new listeners to the medium, and fresh shows and subscriptions followed. The evolution of technology, and the ease with which you can listen to a podcast on your device or in your car, predicts that podcasts are here to stay.
Linux. We have a Linux enthusiast on our team who states, “The Linux Desktop has been solid and mature for a long time, but recently the efforts of polish have really started to show.” Additionally, Swift, a programming language created by Apple for iOS, OS X, watchOS and tvOS development, was recently open-sourced and is now available on Linux. We’re excited to see whether or not developers adopt Swift as a server-side programming language on Linux.
We are eager to see these – and more – new technological innovations come to fruition in the coming year.
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